Aladdins Cave਍ഀ =============਍ഀ ਍ഀ You will find the procedure for loading a program in the Spectrum basic manual, chapter 20, or in the Spectrum + basic manual, page 12 to 16. The procedure for loading ALADDINS CAVE is given below.਍ഀ ਍ഀ 1. Connect the ear socket of the Spectrum to the ear socket on your cassette recorder.਍ഀ 2. Make sure the tape is wound to the beginning.਍ഀ 3. Set the volume control to a suitable level.਍ഀ 4. Set maximum trebble, minimum bass on the tone controls.਍ഀ 5. Type LOAD ""਍ഀ 6. Press ENTER.਍ഀ 7. Start the cassette recorder.਍ഀ 8. The program will RUN itself once loaded and will not allow exit back to basic.਍ഀ ਍ഀ If the program does not load correctly, clean your cassette heads, check your connections and try different volume levels.਍ഀ ਍ഀ (c)Copyright 1985 Artic Computing Ltd.਍ഀ ਍ഀ All rights of the producer, and of the owner, of the work being produced, are reserved.਍ഀ Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. The publisher assumes no responsibility for errors, nor liability for damage arising from its use.਍ഀ ਍ഀ WARNING: These programs are sold according to Artic Computing Ltd's terms of trade and conditions of sale. Copies of which are available at request.਍ഀ ਍ഀ Aladdin has got himself into trouble having been trapped in a Labyrinth by the eveil Wizard. Each location in this Labyrinth has various animated dangers, including falling rocks, spiders, birds, snakes etc....਍ഀ ਍ഀ Aladdin has the power to pick up various objects, some of which allow Aladdin to transform into other lifeforms once a complete set has been collected. Each lifeform has different powers, which may be used in those locations that are not effected by the wizard's prohibiting spells.਍ഀ ਍ഀ These transformations include: A Monkey; A Bird; A Genie and A Dolphin.਍ഀ ਍ഀ The Wizard will try to retain all the objects on a screen. Once you have collected all the objects from the screen you may keep them. Should you leave a screen before collecting all the objects, the Wizard will regain and replace them. You must then try to collect them ALL again!!਍ഀ ਍ഀ You must escape from a labyrinth of caves, down a precipice, along a river and across a desert to the walls of the CITY, in which the Wizard has taken refuge.਍ഀ ਍ഀ TIP: You can enter the city by bribing the guard.਍ഀ ਍ഀ You must then find your way to the Wizard's lair, having collected all the correct weapons and spells to overpower him.਍ഀ ਍ഀ ਍ഀ GAME CONTROLS:਍ഀ ਍ഀ You may control the game with਍ഀ 1 KEMPSTON JOYSTICK਍ഀ 2 CURSOR KEYS਍ഀ 3 KEYBOARD਍ഀ ਍ഀ CURSOR KEYS਍ഀ Movement as indicated by cursor਍ഀ JUMP - 0਍ഀ PAUSE - 9਍ഀ ਍ഀ KEYBOARD਍ഀ UP - QWERTYUIOP਍ഀ DOWN - ASDFGHJKL ENTER਍ഀ LEFT - CAPS/SHIFT C N਍ഀ RIGHT - Z V M਍ഀ JUMP - X B SYMBOL/SHIFT਍ഀ ਍ഀ To transform from one life form to another (when you have collected the correct objects)਍ഀ USE:਍ഀ ਍ഀ UP & JUMP --- MAN਍ഀ DOWN & JUMP --- MONKEY, BIRD, GENIE਍ഀ The change to the DOLPHIN is done automatically when you go into and out of water.਍ഀ ਍ഀ ADDITIONAL CONTROLS਍ഀ 1 & 2 - ABORT਍ഀ 3 - SOUND ON਍ഀ 4 - SOUND OFF ਍ഀ ਍ഀ GOOD LUCK਍ഀ (c)1985 Artic Computing Ltd.