Defusion by Damien Murphy from Your Sinclair #9 (Sep.1986) An' now, from the far-flung reaches of the Galaxy, from the planet Arg comes the mighty Vortex in a slightly different guise. The GROTS (Get Rid Of The Spectrum) organisation, a splinter group of the Commodore Users, has planted a bomb under Castle Rathbone. You are the trusting, the very stupid, Tea Droid, sent down to the Dungeons far below the spinal towers of the epic castle to defuse the foul device. Foreseeing that some half-wit would try to get at the bomb, the Evil Ones set down a grid with a remote control mine between the door and the bomb. You must outwit the controller of the mine and reach the bomb before it detonates. This is a two player game, one person taking the role of the droid and the other controlling the invisible mine. The control keys are as follows: Q W E T Y U \ | / \ | / A --- D G --- J / | \ / | \ Z X C B N M Oh yes; if the player controlling the mine wants to peep at his position, the droid player must look the other way while he presses the "H", and his position will be shown. Lines 1-14 Input names of players. Lines 200-205 Set player positions. Lines 400-421 Display the grid. Lines 425-457 Choose start positions. Lines 500-560 If you're playing the droid, it's now your move. Lines 600-680 Now it's the mine's turn. Lines 1999-2038 Check and execute a move. Lines 3000-3050 Bang goes your droid - mine's a winner. Lines 4000-4120 Now the table's are turned and the droid's won. Lines 9000-9999 These lines define the UDGs. -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk), Weardale, England --